


Homescapes came out of the gate guns blazing racking up tens of millions of installs in a couple month. Matchington Mansion was launched at approximately the same time as Playrix’ Homescapes The address points the location of the studio at Patio Coffee Shop. On Linkedin there are only three people who have worked or are working at Firecraft Studios.įirecraft Studios is located in San Mateo, a few miles South from San Francisco. Ever.įirecraft describes itself as “a small team with a big crush on puzzle games and huge passion to create them!”. Matchington Mansion was created by Firecraft Studios, an Ltd located on the Cayman Islandsįirecraft Studios has no other shipped titles. LTV driven by level optimisation and social mechanicsĬPIs reduced with familiar art style (Toon Blast / Looney Tunes) and use of celebritiesĪnd then there’s Firecraft Studios approach… Firecraft Studios - WTH? Small, agile and extremely hard working teams Ruthless focus on a single type of puzzle mechanic of tile-blasting Negated laborious content treadmill demanded by a visual progression through a cheap cost location of their studiosĪimed, much like King, to saturate the visual progress based match-3 category by releasing follow-up titles with female first themes (gardening, decoration/renovation and zoo-keeper) Innovated by implementing visual progression and storytelling to replace outdated saga-progression When analysing the top Match & Blast developers, we can identify (and significantly simplify) three distinctive approaches to grab a piece of the $3Bn market:įirst mover advantage in the form of a massive playerbase and defacto puzzle saga franchisesĬonquered and saturated the market initially relying on the design frameworks to build, cross-promotion power to scale and the analytics to operate multiple similar type of games aimed at a similar audience.
