lahamotorcycle.blogg.se

How to take over island city civ 5
How to take over island city civ 5




how to take over island city civ 5 how to take over island city civ 5

I add irrigation and mines for the capital and slowly fill in elsewhere, starting with the most lucrative sites (e.g., coal, oasis, corn).If I have inadequate land or a belligerent neighbor I start working to conquer the other civ once the enemy is beaten or seeks peace, I return to my normal strategy. When I contact another civ I seek peace, trade tech, and aim to restrict their growth towards my civ.With about six cities I get them all connected by roads (for defense, trade arrows, and Caravan movement) and have the capital building the most important wonders, helped by Caravans from other cities.At Deity level I start building the Pyramids in the capital when I have 3 cities at King level I'll skip the Pyramids.AI civs will likely trade freely with you very early, but not later on. Explore as quickly as possible to find the best sites for more cities, locate AI civilizations, restrict their expansion towards you, and trade tech with them.Military units are at the bare minimum or below (e.g., one Phalanx per city), to maximize growth of Settlers and cities. I aim to grow my civilization quickly by founding cities as quickly as possible, not taking time for irrigation, mines, extensive roads, or granaries.My main goal is to have 15 to 30 cities, with, eventually, strong perimeter defense (typically Ironclads for coastline defense).Military might is secondary to these goals until late in the game. The main goals are to avoid war and be first in population and technology.Here is a sketch of my overall plan, whether against the computer or against human players, at any difficulty level: revisions 6/6/04, 8/13-17/04, 12/4/05Įarly PDS Strategy for King-Level Multiplayer Games How I Play Civ 2 How I Play Civ2 by Alan Nicoll






How to take over island city civ 5